P+ - Game & Watch - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
  3. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  4. UnknownEvent { namespace: 0x8, code: 0x9, unk1: 0x0, arguments: [Value(3)] }
  5. GenerateArticle { article_id: 5, subaction_only: true }
  6. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(0)] }
  7. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(OnGround)
  9. CreateInterrupt { interrupt_id: None, action: 0x128, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(InAir)
  11. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(FinalStart)
      3. else
        1. ChangeSubactionRestartFrame(FinalStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(FinalAirStart)
      3. else
        1. ChangeSubactionRestartFrame(FinalAirStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ChangeInAirGroundState }] }
    5. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  2. ChangeSubactionRestartFrame(-1)
  3. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(1)] }